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Wesnoth Units database

Savage

(image)

Unlike the rousers, savages have decided to take on a reputation of fear rathern than leadership. The reason savages are dreaded is because it appears that savages have reverted to their primal instincts which are absolutely terrifying in the eyes of those who do not know about the minotaurs well. These frightening aspects appear to affect the enemy in a negative manner which will actually physically weaken them.

Notas Especiales: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. The dread attack of this unit, when used offensively scare the defender, lowering the damage of his retaliation.

Procede de: Gore
Se convierte en:
Coste: 39
PV: 50
Movimiento: 4
PX: 100
Level: 2
Alineamiento: caótico
IDBM Minotaur Savage
Habilidades: divine health
(image)maza
de impacto
10 - 3
cuerpo a cuerpo
dread
Resistencias:
de corte0%
de penetración0%
de impacto0%
de fuego-10%
de frío10%
arcano0%
TerrenoCoste de movimientoDefensa
Aguas profundas9910%
Aguas someras320%
Aldea150%
Arena230%
Arrecife costero-0%
Bosque160%
Campo de setas250%
Castillo150%
Colinas150%
Congelado230%
Cueva150%
Impenetrable9930%
Intransitable9930%
Llano130%
Montañas160%
Pantano320%